The Level (LV) is a gameplay element in the Bomberman series.
Description
The level is a common features in RPG games, in the Bomberman series, it is featured in a very few games that has RPG elements in them. Basically the player get experience points and after enough of them, they level-up and gain additional skills or increase the ones available.
Bomberman Land 1
In this game the level is featured in the Special Mode which has RPG elements in. In this mode, defeating enemies give you EXP, and when you accumulated enough EXP, Bomberman will level up, and his basic abilities (Fire and Bomb) will increase.
Chart
| Level | EXP Required | Basic stats |
|---|---|---|
| 01 | - | 1 Bomb, 1 Fire |
| 02 | 10 | 2 Bombs, 2 Fire |
| 03 | 20 (Total: 30) | 3 Bombs, 3 Fire |
| 04 | 40 (Total: 70) | 4 Bombs, 4 Fire |
| 05 | 50 (Total: 120) | 5 Bombs, 5 Fire |
| 06 | 80 (Total: 200) | 6 Bombs, 6 Fire |
| 07 | 100 (Total: 300) | 7 Bombs, 8 Fire |
| 08 | 200 (Total: 500) | 8 Bombs, 10 Fire |
| 09 | 200 (Total: 700) | 9 Bombs, 10 Fire |
| 10 (MAX) | 300 (Total: 1000, maxed out at 999) | 10 Bombs, 10 Fire |
Bomberman Story DS
In this game, experience is acquired by defeating enemies and increase the player's level. After enough experience is obtained, they will level up and gain new skills. For each level a certain amount of experience is required, and each time a level is increased, the experience is reinitialized to 0 (ex: to get to level 3, you will need a total of 1,000 XP). There are a total of 16 Levels in the game.
Chart
| Level | EXP Required | Starting stats/Stats boost |
|---|---|---|
| 01 | - | Bomb (x2), Firepower (x2), Fuse (2 seconds), Blast (5 tile throw distance). |
| 02 | 400 | + 1 Bomb |
| 03 | 600 | Bomb Kick |
| 04 | 900 | + 1 Firepower |
| 05 | 1,300 | Fuse Shift LV1 (2 to 7 seconds) |
| 06 | 1,800 | + 1 Bomb |
| 07 | 2,400 | + 1 Firepower |
| 08 | 3,100 | Blast Shift LV1 (1 to 5 tiles) |
| 09 | 3,900 | + 1 Bomb |
| 10 | 4,800 | Fuse Shift LV2 (1 to 13 seconds) |
| 11 | 5,800 | + 1 Bomb |
| 12 | 6,900 | + 1 Big Heart |
| 13 | 8,100 | + 1 Firepower |
| 14 | 9,400 | Blast Shift LV2 (1 to 8 tiles) |
| 15 | 10,800 | + 1 Bomb |
| 16 (MAX) | 12,345 | + 1 Big Heart |
Bomberman 2 (DS)
In this game, the level serves only at increasing the player's Equip Points (EP). Experience to reach a next level is awarded at the end of the stages. There are 30 levels in total.
Each time a level is increased, the experience is reinitialized to 0 (ex: to get to level 3, you will need a total of 345 XP).
Chart
| Level | EXP Required | Starting EP/EP bonus |
|---|---|---|
| 01 | - | 20 (default) |
| 02 | 150 | +1 (21) |
| 03 | 195 | +1 (22) |
| 04 | 245 | +2 (24) |
| 05 | 300 | +1 (25) |
| 06 | 360 | +1 (26) |
| 07 | 425 | +2 (28) |
| 08 | 495 | +1 (29) |
| 09 | 570 | +1 (30) |
| 10 | 650 | +2 (32) |
| 11 | 735 | +1 (33) |
| 12 | 825 | +1 (34) |
| 13 | 920 | +2 (36) |
| 14 | 1,020 | +1 (37) |
| 15 | 1,125 | +1 (38) |
| 16 | 1,235 | +2 (40) |
| 17 | 1,350 | +1 (41) |
| 18 | 1,470 | +1 (42) |
| 19 | 1,595 | +2 (44) |
| 20 | 1,725 | +1 (45) |
| 21 | 1,860 | +1 (46) |
| 22 | 2,000 | +2 (48) |
| 23 | 2,145 | +1 (49) |
| 24 | 2,295 | +1 (50) |
| 25 | 2,450 | +2 (52) |
| 26 | 2,610 | +1 (53) |
| 27 | 2,775 | +1 (54) |
| 28 | 2,945 | +2 (56) |
| 29 | 3,120 | +1 (57) |
| 30 (Max) | 3,300 | +3 (60) |
Super Bomberman R 2
In this game, they are known as World Levels meaning the LV acquired is only effective in one world, and when visiting a world they don't visited, the player's stats will be reseted by default along with the enabled Power-Ups. Of course, if they goes back in a world they already visited, the level for this world is retained. There a total of 15 Levels by world. the Level progression, stats, exp required is exactly the same for all 3 worlds.
Each time a level is increased, the experience is reinitialized to 0 (ex: to get to level 3, you will need a total of 7,000 XP).
Chart
| Level | EXP Required | Starting stats/Stats Boost | Starting Gimmick/Gimmick Boost | Power Up Enabled |
|---|---|---|---|---|
| 01 | - | Life x5, Fire x2, Bomb x1, Speed x0 | 3D Gimmicks x2, Floor Gimmicks x10, Wall Parts x10 | - |
| 02 | 3,000 | Fire Up (+1), Bomb Up (+1), Speed Up (+1) | - | - |
| 03 | 4,000 | Bomb Up (+1), Speed Up (+1) | 3D Gimmicks:(+2), Floor Gimmicks:(+5), Wall Parts:(+5) | Punch |
| 04 | 6,000 | Life Up (+1), Speed Up (+1) | - | Kick |
| 05 | 6,000 | Fire Up (+1), Bomb Up (+1), Speed Up (+1) | - | - |
| 06 | 8,000 | Speed Up (+1) | 3D Gimmicks:(+2), Floor Gimmicks:(+5), Wall Parts:(+5) | Power Glove |
| 07 | 8,000 | Bomb Up (+1), Speed Up (+1) | - | - |
| 08 | 10,000 | Life Up (+1), Speed Up (+1) | - | - |
| 09 | 10,000 | Fire Up (+1), Bomb Up (+1), Speed Up (+1) | - | - |
| 10 | 12,000 | Life Up (+1), Fire Up (+1) | 3D Gimmicks:(+2), Floor Gimmicks:(+5), Wall Parts:(+5) | - |
| 11 | 12,000 | Fire Up (+1), Bomb Up (+1) | - | - |
| 12 | 12,000 | Life Up (+1) | - | - |
| 13 | 15,000 | Bomb Up (+1) | - | - |
| 14 | 18,000 | Fire Up (+1) | - | - |
| 15 | 20,000 | Life Up (+1) | 3D Gimmicks:(+2), Floor Gimmicks:(+5), Wall Parts:(+5) | - |